By Christopher Allen
This booklet is terrible. Many key item descriptions are only one sentence. at any time when I flip to this e-book for an answer I come away disapointed and proceed my seek in other places.
spend you cash elsewhere, this e-book isn't definitely worth the rate of printing.
Read or Download iPhone in Action: Introduction to Web and SDK Development PDF
Best tablets & e-readers books
The BlackBerry’s good fortune is indisputable, and between pros, BlackBerrys became the cellphone of selection. It’s hugely useful, trustworthy, and supported by means of so much company IT departments. yet do execs get the main from those exceedingly able units? This e-book indicates company clients the best way to combine their BlackBerry right into a day-by-day paintings regimen.
In crucial App Engine, Adriaan de Jonge indicates Java builders the right way to quickly construct advanced, productionquality, performance-driven cloud purposes with Google App Engine. utilizing a start-to-finish case examine and huge Java instance code, De Jonge covers the full lifecycle, from program layout and information modeling via safeguard, checking out, and deployment.
For builders seeking to comprehend and create augmented fact functions for the 3 major AR cellular systems.
This ebook introduces programming to readers with a historical past within the arts and arts; there are not any must haves, and no wisdom of computation is thought. In it, Nick Montfort unearths programming to be no longer in simple terms a technical workout inside of given constraints yet a device for sketching, brainstorming, and inquiring approximately vital subject matters.
- iPad For Seniors For Dummies
- Networks for Grid Applications: Third International ICST Conference, GridNets 2009, Athens, Greece, September 8-9, 2009, Revised Selected Papers
- Arduino Android Blueprints
- Learning Core Data for iOS: A Hands-On Guide to Building Core Data Applications
Extra info for iPhone in Action: Introduction to Web and SDK Development
Instead, by default a user looks at a web page that has been rendered at a resolution of 980 pixels (with a few exceptions, as we’ll note when talking about web development). In other words, it’s as if users pulled a web browser up on their computer screen that was 980 pixels wide, and then scaled it down by a factor of either 2:1 or 3:1—depending on the orientation of the iPhone—to display at either 480 or 320 pixels wide. ” As you’ll see, viewport size can be set by hand as part of a web page design, forcing a page to scale either more or less when it’s translated onto the iPhone.
Recall that the iPhone’s touchscreen is multi-touch. ” The “pinch” zooming of the iPhone is one such example. To zoom into a page, you tap two fingers on a page and then push them apart, while to zoom in you similarly push them together. Finally, the finger is not persistent. A mouse pointer is always on the display, but the same isn’t true for a finger, which can tap here and there without going anywhere in between. As you’ll see, this causes issues with some traditional web techniques that depend on a mouse pointer moving across the screen.